IMobEntity

Represents an instance of a mob. This includes friendly mobs (e.g.: sheep, cow) and aggressive mobs (e.g.: zombie, skeleton).

Methods

GetHealth

Returns the health of this mob. Note: the Health is measured 0 (aka dead) up to 20 (full health), not up to 10 like Minecraft's visual indicators.

float GetHealth();

IsDead

Returns whether this mob is dead.

bool IsDead();

GetAge

Returns the number of ticks that this mob has existed for. This starts counting up as soon as this mob is sent to the bot by the server (time since render). Each tick in this case refers to a Minecraft tick, which is 50ms per tick.

int GetAge();

HasLineOfSight

Returns whether the bot has direct line of sight to this mob. This only works if the mob is within 64 blocks of the bot. You can optionally specify a specific body part to test against (default is BodyParts.Body).

bool HasLineOfSight(BodyParts bodyPart = BodyParts.Body);

Attack

Attacks this mob. This does not move the bot to range, nor does it rotate the bots head to face the mob. Note: to be anti-cheat compliant, you must first use the LookAt function to look at the mob before hitting it.

void Attack();
void Attack(Hands hand);

Interact

Right-clicks this mob. This does not move the bot to range, nor does it rotate the bots head to face the mob. Note: To be anti-cheat compliant, you must first use the LookAt function to look at the mob before hitting it.

void Interact();
void Interact(Hands hand);

LookAt

Rotates the bots head to look at the mob. This can be used to look at a specific part of the mob, such as the head, feet, or the body (default is BodyParts.Body). Returns a Task that lasts around 1 tick, which is how long it takes the server to update the players rotation.

Task LookAt(BodyParts bodyPart = BodyParts.Body);

LookAtSmooth

Smoothly (slowly, per multiple ticks) rotates the bots head to look at the mob. This can be used to look at a specific part of the mob, such as the head, feet, or the body (default is BodyParts.Body). You should await for this function to complete, as the rotation time is dynamic. You can optionally specify the look speed, however it is recommended to leave it as 'auto'.

Task LookAtSmooth(BodyParts bodyPart = BodyParts.Body, LookSpeed speed = LookSpeed.auto

MoveTo

Attempts to move the location of this player. This is a wrapper function for Player.MoveTo, for more information check that.

IMoveTask MoveTo();

MoveToRange

Attempts to move the bot into the specified range of this player. You must specify the max distance that we can be from this player to still be considered in range. This is a wrapper function for Player.MoveToRange, for more information check that.

IMoveTask MoveToRange(int maxRange, MapOptions options = null);

Follow

Attempts to move the location of this mob, if the mob moves then the path is recalculated and updated. This is a wrapper function for Player.FollowEntity, for more information check that.

IMoveTask Follow(MapOptions options = null)
IMoveTask Follow(int maxRange, MapOptions options = null)
IMoveTask Follow(int maxRange, int minRange, MapOptions options = null)

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